Interact

Be part of the
play with Interact
advertising

Interact specialises in rewarded ad experiences and frictionless in-game display ads, connecting developers and brands to create advertising that players love.

We’re a subsidiary of Playstack, an award-winning cross-platform publisher, developer and games marketing specialist with unique expertise and insight into mobile-first game monetisation.

Playstack publishes titlesincluding

Mortal Shell
Snipers vs Thieves
Doctor Who
Idle Aquarium
Survival City
Dibs

If you would like to find out moreabout how Interact can work for you,
please do contact us today

If you would like to find out moreabout how Interact can work for you,
please do contact us today

Interact Teams

Our experienced Developer Success Team helps game developers and publishers find their perfect brand match, making it easy to give away prizes and embed ads for products their players really want. We’ll forge relationships and take care of details like reward coupon generation to make your advertising relationships a breeze.

Who are we?

The Brand Partnerships Team helps brands get into an extensive inventory of games. We’re here to help you find the right game to meet your brand campaign objectives and advise on how to select and integrate Display, Sponsorship and rewarded Inteaction opportunities. With years of gaming ad tech experience, the team will help you get your assets live and share detailed reports to help you assess performance and optimise each campaign.

Harvey Elliott

Harvey Elliott

Founder & CEO

Harvey is an industry leader whose 25 year games industry career spans EA, Acclaim Entertainment, and Marmalade Technologies. Following his chairmanship of the BAFTA Games Committee he continues to work extensively with BAFTA, advising them on commercial opportunities.

Drawing on his extensive experience leading technology and development teams he founded Playstack to shift the dynamics of the games industry.

Harriet Hughes

Harriet Hughes

CMO

Harriet leads brand strategy and marketing excellence for Playstack and Interact, ensuring we deliver on the potential for every developer.

An accomplished marketeer, Harriet draws on 15 years’ experience across the full remit of consumer and B2B campaign marketing in the games, technology and music industries, with successful tenures at EA, where she delivered the global marketing strategies for both original IP and mega brand Harry Potter, and at Universal Music, where she championed artists and the unique music that defined them.

Aaron Ludlow

Aaron Ludlow

Head of Product

Aaron has been in the games industry for over 21 years, working for Lionhead and Codemasters. For the last decade, Aaron has worked on mobile.

He’s run projects for Zynga, Marmalade and Playstack Games. With years of experience in mobile monetisation techniques, Aaron is Head of Product for Interact where he oversees the product and works closely with the Developer Success Team to make sure publishers get the most out of the platform.

Tomasz Wisniowski

Tomasz Wisniowski

Tech Lead

Tomek has been in the video games industry for over 13 years, and has been leading various middleware teams for over 10. His previous projects include a multi-platform game engine, scalable game back-ends and several developer and publisher tools.

Always on the lookout for cutting edge approaches, he leads the development team behind Interact, bringing you the best and easiest-to-use ad tech in the industry.

Peter Griffin

Peter Griffin

Head of Brand Partnerships

Peter has 15 years of experience in Gaming and AdTech, including roles at Google, Virgin and Winning Moves, where he managed international brand partnerships for Monopoly. He has an MBA, specialising in strategic marketing.

As VP of Partnerships at Playstack, he manages the brand partnerships team, finding new and innovative ways for brands to get into gaming.

Alex Flynn

Alex Flynn

Head of Art

Alex heads up the art team here at Interact, putting him at the heart of our Creative Studio. He works closely with both the Interact management team and his own team of designers and video artists. It’s his business to ensure that in-game art assets are pitch-perfect.